//=============================================================================
// Hunting_Rifle Pickup.
//=============================================================================
class Hunting_RiflePickup extends KFWeaponPickup;

/*
function ShowDeagleInfo(Canvas C)
{
  C.SetPos((C.SizeX - C.SizeY) / 2,0);
  C.DrawTile( Texture'KillingfloorHUD.ClassMenu.Deagle', C.SizeY, C.SizeY, 0.0, 0.0, 256, 256);
}
*/

defaultproperties
{
     Weight=8//7.000000
     cost=3000//650
     BuyClipSize=10
     PowerValue=55
     SpeedValue=42
     RangeValue=95
     Description="A rugged and reliable scoped rifle."
     ItemName="Hunting Rifle"
     ItemShortName="Hunter"
     AmmoItemName="Rifle bullets"
     showMesh=SkeletalMesh'HuntingRifleA.HuntingRifle3rd'
     CorrespondingPerkIndex=2
     EquipmentCategoryID=2
     InventoryType=Class'UnitedMut_v54.HUNTING_RIFLE'
     PickupMessage="You got the Hunting Rifle"
     PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'HuntingRifleS.HR_Pickup'
     CollisionRadius=30.000000
     CollisionHeight=5.000000
}
